301045 Advanced Topics in User System

School of Computing, Engineering and Mathematics
301045 Advanced Topics in User System Interaction
Autumn 2019
Edition: Autumn 2019
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Unit Details

Unit Code: 301045
Unit Name: Advanced Topics in User System Interaction
Credit Points: 10
Unit Level: 7
Assumed Knowledge: Not Applicable

Note: Students with any problems, concerns or doubts should discuss those with the Unit Coordinator as early as they can.
Unit Coordinator
Name: Dr Mahmoud Elkhodr
Location: Parramatta ER G 19
Email: [email protected]
Consultation Arrangement:
Monday: 12:00 – 13:00
Please email for an appointment
Teaching Team
Name: Belal Alsinglawi
Email: [email protected]
Consultation Arrangement:
Tutor Parramatta
Note: The relevant Learning Guide Companion supplements this document
Contents
1 About Advanced Topics in User System Interaction 2
1.1 An Introduction to this Unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.2 What is Expected of You . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.3 Changes to Unit as a Result of Past Student Feedback . . . . . . . . . . . . . . . . . . . . . . . . . 2
2 Assessment Information 3
2.1 Unit Learning Outcomes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
2.2 Approach to Learning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
2.3 Contribution to Course Learning Outcomes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.4 Assessment Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
2.5 Assessment Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.5.1 TUTORIAL WORKBOOK (IN-CLASS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.5.2 TUTORIAL WORKBOOK (HOMEWORK) . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
2.5.3 Research Project A. Project Brief (10%) B. Low Fidelity Prototype Report (15%) C. High
Fidelity Prototype and Evaluation Methodology Presentation (25%) . . . . . . . . . . . . . . 13
2.5.4 Literature Review Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
2.6 General Submission Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
3 Teaching and Learning Activities 25
4 Learning Resources 29
4.1 Recommended Readings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
1
1 About Advanced Topics in User System Interaction
1.1 An Introduction to this Unit
The domain of User System Interaction or also known as Human Computer Interaction (HCI) dictates that IT graduates must be able to develop and evaluate interfaces that not only look professional but are usable, functional and
accessible. This post graduate unit also examines HCI as a field of research and discusses novel areas of research in the
area. Students in this unit will be required to complete a research project alongside a literature review document both
of which comprise of content that is of a standard of being able to be considered for publication and/or presentation
in a HCI conference or journal.
1.2 What is Expected of You
Study Load
A student is expected to study an hour per credit point a week. For example a 10 credit point unit would require 10
hours of study per week. This time includes the time spent within classes during lectures, tutorials or practicals.
Attendance
Attendance is not mandatory. However, engagement in the weekly tutorial activities is encouraged as work will be
marked within each tutorial. There is a 50% threshold pass mark that must be achieved for the tutorial workbook
assessment.
Online Learning Requirements
Unit materials will be made available on the unit’s vUWS (E-Learning) site (https://vuws.westernsydney.edu.au/).
You are expected to consult vUWS at least twice a week, as all unit announcements will be made via vUWS. Teaching
and learning materials will be regularly updated and posted online by the teaching team.
Lectures, tutorials and practicals will be a combination of face-to-face and online delivery. Advanced lecture material
will be delivered online. Students will require access to vUWS.
Special Requirements
Essential Equipment:
Not Applicable
Legislative Pre-Requisites:
Not Applicable
1.3 Changes to Unit as a Result of Past Student Feedback
The University values student feedback in order to improve the quality of its educational programs. The feedback
provided helps us improve teaching methods and units of study. The survey results inform unit content and design,
learning guides, teaching methods, assessment processes and teaching materials.
You are welcome to provide feedback that is related to the teaching of this unit. At the end of the semester
you will be given the opportunity to complete a Student Feedback on Unit (SFU) questionnaire to assess the unit.
You may also have the opportunity to complete a Student Feedback on Teaching (SFT) questionnaire to provide
feedback for individual teaching staff.
As a result of student feedback, the following changes and improvements to this unit have recently been made:
– Increasing face to face lectures to 5 (W1, W3, W6, W10, W12)
– Addition of threshold and justification for assessment items 1 and 2
2
2 Assessment Information
2.1 Unit Learning Outcomes

Outcome
1 Apply cognitive and user models to the design of application user interfaces.
2 Describe ways in which users’ characteristics (i.e., age, education, cultural differences, disability etc.) require
adaptation of a user interface to increase effectiveness.
3 Integrate appropriate user-centred design methodologies into the development of an application, website or
emerging technology (such as mobile and wearable devices)
4 Describe and use the major usability guidelines and standards.
5 Develop low-fidelity prototypes, and high-fidelity prototypes.
6 Develop user interfaces for domain specific applications.
7 Create an appropriate user evaluation plan with carefully chosen subjective and objective measures.
8 Discuss state of the art research issues and novel interaction technologies under the umbrella of HCI by
means of presenting discourse through a literature review paper.

2.2 Approach to Learning
This unit supports the followings three learning activities:
1- Lecture: Both face to face and online lectures and the reading materials will revolve around the theoretical
and research aspects of Human-Computer Interaction. State of the art and advanced concepts will be dealt with in
the lectures.
2- Practicals: The practicals during the semester are scheduled on a weekly basis (students are encouraged to
attend all practicals). The practicals will build on the knowledge learned in the lectures as well as devoting effort to
the project development in close consultation with the tutor.
3- vUWS: Various supplementary materials will be provided on vUWS including reading material, video snippets,
assessment templates, exemplars, FAQ’s, etc. All these materials will be made available in a learning planner module.
3
2.3 Contribution to Course Learning Outcomes
3700: Graduate Diploma in Information and Communications Technology
Course Learning Outcomes ULO 1 ULO 2 ULO 3 ULO 4 ULO 5 ULO 6 ULO 7 ULO 8

1. Develop an advanced understanding of core concepts
related to ICT body of knowledge, including established
theories and recent developments with an understanding of
the both local and international perspectives.
Developed Assured Developed Developed Developed Developed
2. Identify, analyse and communicate problems and issues
related to ICT and articulate appropriate solutions in order
to respond to stakeholder needs and goals, within the
framework of professional and ethical practice.
Assured Developed Assured
3. Demonstrate a high level of personal autonomy and
accountability in acquisition and application of knowledge
and skills.
Developed Developed

3701: Graduate Certificate in Information and Communications Technology
Course Learning Outcomes ULO 1 ULO 2 ULO 3 ULO 4 ULO 5 ULO 6 ULO 7 ULO 8

1. Demonstrate knowledge of core concepts related to ICT,
including established theories and recent developments, with
an understanding of the both local and international
perspectives.
Developed Assured Developed Developed Developed Developed
2. Identify, analyse and communicate problems related to
ICT, and respond to stakeholder needs and goals, within the
framework of professional and ethical practice.
Assured Developed Assured

4
3699: Master of Information and Communications Technology
Course Learning Outcomes ULO 1 ULO 2 ULO 3 ULO 4 ULO 5 ULO 6 ULO 7 ULO 8

1. Demonstrate an advanced understanding of core and
specialised concepts related to ICT body of knowledge,
including established theories and recent developments with
an understanding of the both local and international
perspectives.
Developed Assured Developed Developed Developed Developed
2. Identify and analyse problems and issues related to ICT
and articulate appropriate solutions and justify propositions
in order to respond to stakeholder needs and goals, within
the framework of professional and ethical practice.
Assured Developed Assured
3. Demonstrate a high level of personal autonomy and
accountability, in acquisition and application of knowledge
and skills and in problem solving in professional context.
Developed Developed
4. Apply enquiry-based learning, investigate and synthesise
complex ideas and concepts, and develop ways of learning by
exploring new knowledge within ICT discipline.
Developed Assured Developed Developed Developed
5. Develop skills in scholarly research and communicate
complex ideas in a variety of formats to diverse audiences.
Assured Assured

5
3702: Master of Information and Communications Technology (Research)
Course Learning Outcomes ULO 1 ULO 2 ULO 3 ULO 4 ULO 5 ULO 6 ULO 7 ULO 8

1. Demonstrate an in-depth understanding of core
concepts related to the ICT body of knowledge,
including established theories, professional ethics and
recent developments with an understanding of both
local and international perspectives.
Developed Developed
2. Develop advanced knowledge for identifying and
analysing research problems and acquisition and
application of research methods and techniques related
to ICT.
Assured Developed
3. Demonstrate cognitive, creative and technical skills
to generate and evaluate complex concepts at an
abstract level for problem solving in a research context.
Developed
4. Analyse, investigate and synthesise complex ideas
and concepts, and develop ways of learning in exploring
new knowledge within the ICT discipline.
Developed Developed Assured Assured
5. Evaluate contemporary literature, and create a
high-level plan for conducting original research in the
ICT field and communicate complex ideas and research
results in a variety of formats to diverse audiences.
Developed Developed Assured
6. Design, execute and evaluate a substantial
research-based project in the ICT field with a high level
of personal autonomy and accountability.
Developed Assured

6
3698: Master of Information and Communications Technology (Advanced)
Course Learning Outcomes ULO 1 ULO 2 ULO 3 ULO 4 ULO 5 ULO 6 ULO 7 ULO 8

1. Demonstrate an in-depth understanding of core
concepts related to ICT body of knowledge, including
established theories and recent developments with an
understanding of the both local and international
perspectives.
Developed Assured
2. Further develop knowledge and skills in specialised
areas that are closely applicable to ICT profession.
Developed Developed Assured Assured Developed
3. Identify and analyse problems and issues related to
ICT and articulate appropriate solutions and justify
propositions in order to respond to stakeholder needs
and goals, within the framework of professional and
ethical practice.
Developed Developed
4. Demonstrate a high level of personal autonomy
and accountability in acquisition and application of
knowledge and skills and in problem solving in
professional context.
Developed Developed Developed
5. Apply enquiry-based learning, investigate and
synthesise complex ideas and concepts, and develop
ways of learning in exploring new knowledge within
ICT discipline.
Developed Assured
6. Develop skills in scholarly research, critically
evaluate contemporary literatures in ICT field and
communicate complex ideas in a variety of formats to
diverse audiences.
Assured Developed Developed Assured

7
2.4 Assessment Summary
The assessment items in this unit are designed to enable you to demonstrate that you have achieved the unit learning
outcomes. Completion and submission of all assessment items which have been designated as mandatory or compulsory is essential to receive a passing grade.
To pass this unit you must:
-Submit Assessment Research Project A and Literature Review report
-Receive 50% or more on the marked weekly tutorial activities.
-Receive 50% or more in sub-component assessments of Research Project A: Assessment 2B, 2C.
-And lastly by default an overall 50% mark in the unit.

Item Weight Due Date ULOs Assessed Threshold
TUTORIAL WORKBOOK
(IN-CLASS)
10% To be marked at the end of the weekly
class by your tutor
1, 2, 3, 4, 5, 6, 7 Yes
TUTORIAL WORKBOOK
(HOMEWORK)
20% See details for individual sub tasks 1, 2, 3, 4, 5, 6, 7 Yes
Research Project A.
Project Brief (10%) B.
Low Fidelity Prototype
Report (15%) C. High
Fidelity Prototype and
Evaluation Methodology
Presentation (25%)
50% See details for individual sub tasks 1, 2, 3, 4, 5, 6, 7 Yes
Literature Review Report 20% Sunday midnight May 19 on Turnitin 1, 2, 3, 4, 5, 6,
7, 8
No

Feedback on Assessment
Feedback is an important part of the learning process that can improve your progress towards achieving the learning
outcomes. Feedback is any written or spoken response made in relation to academic work such as an assessment
task, a performance or product. It can be given to you by a teacher, an external assessor or student peer, and may
be given individually or to a group of students. As a Western Sydney University student, it is your responsibility to
seek out and act on feedback that is provided to you as a resource to further your learning.
In this unit you can expect written feedback within 2 weeks of any assessment submission. Please contact your
respective tutor to discuss feedback attained.
8
2.5 Assessment Details
2.5.1 TUTORIAL WORKBOOK (IN-CLASS)

Weight: 10%
Type of Collaboration: Individual
Due: To be marked at the end of the weekly class by your tutor
Submission: In Class
Format: Answers will be maintained in an online journal or word document.
Length: In-class basic tutorial questions to be completed in a log book during the tutorial
session. Number of questions will usually range from 3 – 5
Curriculum Mode: Log/Workbook
Threshold Detail: In order to pass this assessment students must score 50% or higher in the ”in class”
component of tutorial workbook exercises.

Several practical activities (usually 3 to 5) will be provided in class as print outs. Students are requested to complete
these activities to the best of their ability and as far as they can complete in the 2 hour session. Any incomplete
exercises can be completed at home and submitted as part of the tutorial workbook homework component.
Answers should be maintained in an online journal/workbook (for e.g. a simple A4 – word document, Online Portfolio,
etc). Before the end of the class, it is your responsibility to approach your respective tutor so that your attempts may
be marked off. The tutor will maintain an online record of your practicals marks; however you may not be informed
of your marks on a weekly basis due to administrative reasons. In general; if you attend the classes on a regular basis
and complete the exercises diligently you can expect to do well in this assessment. The teaching team is aware that
not all students will be able to finish their exercises in class which is why a supplementary/second marked homework
component to the Tutorial workbook is provided as a subsequent attachment to the tutorial workbook assessment.
This particular component is simply to ensure that students engage with the provided content in the tutorials.
Important Note: We have three public holidays in the semester (April 19, 22 and 25). Tutorials will not be held on
those days. Tutorials will be held as normal on all other days and if you miss a tutorial due to your class falling on one
of those public holidays please complete the work as you would normally by referring to the uploaded handouts for
that week on vUWS. The work completed in this fashion will simply be submitted as part of the tutorial homework
component but obviously would not be marked in class. Tutors will take into account the total number of face to
face classes scheduled while compiling the marks for this component.
The following guidelines will be used to mark the weekly exercises:
1. Marking for each individual tutorial exercise will be based on: Relevance, Discussion and Clarity/Effort. See
marking criteria table for details. All marked tutorials (9 or 10 in number) will contribute equally to the final 10%
mark (There will be no graded tutorial exercises in Week 13 and 14 due to final presentations). The tutors will also
mark/evaluate the effort of the student and appropriate marks will be deducted for non academic activities during
tutorial classes (social media, recreational multimedia, non academic discussions etc).
To summarise, if your class falls on either of the three public holidays:
-Friday and Monday Easter Holiday (April 19 and 22), or
-Anzac Holiday Wednesday (April 25), then You will be marked on the basis of 9 face to face tutorials. Classes held on
Wednesday will have 10 face to face marked tutorials. Remember the last two weeks are dedicated for presentations.
2. If a student misses a tutorial due to special consideration, he/she should proceed with applying a special consideration application as per the WSU special consideration policy. Missing a tutorial without just cause will result in
nil marks being awarded for that class.
3. Tutorials will be marked at the end of the class by your tutor. No late submissions will be accepted or marked,
unless with an appropriate special consideration application.
Exemplar:
9
Marking Criteria:

Criteria High Distinction Distinction Credit Pass Unsatisfactory
Discussion (15%) For each answer,
makes an original
case in own voice,
well supported by
re
sources/references
going beyond the
mainstream
literature AND by
presenting
reflective, analytical
and logical
arguments.
The student backed
up the answers with
some literature as
well.
Relevant points
presented, lists
both pros and cons,
but has difficulty in
making a case or
presenting a strong
argument beyond
general information
or without the use
of literature.
The student
attempted the
tutorials questions
with lack of depth
and knowledge.
The answers were
mostly very brief
and not reflective or
analytical
Any reasoning,
analysis or
self-reflection is
completely missing.
Relevance (15%) All aspects of the
intended question
are addressed AND
all answers are
relevant.
Some aspects (1-3)
are left unaddressed
overall but
whatever is
answered is mostly
correct.
Either some parts
of the requested
question are left
unaddressed or
some of the answers
are irrelevant.
Only half of the
tutorial exercises
are completed.
A signicant
portion of the
requested answers
are left unaddressed
such that the
student has
completely missed
the point of the
question.
Clarity/Presentation
(70%)
The given answer is
outstanding both
from a written and
visual perspective;
i.e. appropriate
details are provided,
language is clear
and where
appropriate images
are included.
Furthermore the
student is dedicated
towards learning
and investing effort
in the tutorial
activities.
The student showed
interest and
commitment in
learning the
materials and
attempting to
answer the tutorial
questions with the
bare minimum
information and did
not seek further
information beyond
what was provided.
While in summary
the presentation is
acceptable, some
aspects are left
untreated such that
either little or no
textual/visual
information is
provided. In
addition it is
noticed that the
student is at times
not fully
concentrated on the
required tutorial
activities at all
times.
The student is
sometimes
distracted with
non-academic
activities. Did not
attempt all the
tutorial exercises.
A signicant
portion of the
requested answers
are left unaddressed
such that the
student has
completely missed
the point of the
question.
No attempts have
been made to
organise the answer
to give a clear
message OR some
cut and pasted
information is
provided without
any
flow or
referencing. In
addition, it is
noticed that the
student is working
on non-academic
activities (such as
personal Facebook
etc) while in the
tutorial class.

10
2.5.2 TUTORIAL WORKBOOK (HOMEWORK)

Weight: 20%
Type of Collaboration: Individual
Due: See details for individual sub tasks
Submission: Online Submission on vUWS
Format: Submission format for First Deliverable: PDF (Week 7 Deadline)
Submission format for Second Deliverable: ZIP (Week 12 Deadline)
Length: In extension to class work, students will be given weekly exercises that they must be
complete at home and submit at two points in the semester W7 and W12
Curriculum Mode: Log/Workbook
Threshold Detail: In order to pass this assessment students must score 50% or higher in the ”homework”
component of tutorial workbook exercises.

Via this tutorial workbook assessment homework component students will be given 1-2 short exercises on a weekly
basis that they are requested to complete at home and submit online. These exercises will directly relate to either
the activities done in the tutorials or to the project assessment. It is expected that the 1-2 homework exercises will
be provided at the end of the corresponding week.
In addition to the 1-2 homework exercises, the students will be required to (re)submit tutorial exercises attempted
in class in a nice, neat and compiled fashion. It is understandable that students are unable to complete the tutorial
activities in class, therefore this assessment provides them with an opportunity to carefully complete any pending
work. Therefore to summarise, it is expected that students submit all exercises provided as one submission (those
given in class and those uploaded online as homework will be appended together).
The two deadlines in the semester to submit the tutorial activities as an online submission are:
1) Week 7, April 21, 11:59 PM. Submit all tutorial activities (in class + homework) associated from Week 2,3,4,5,6
as one PDF file (Clearly demarcate the exercises as to which week they refer to)
2) Week 12, May 26, 11:59 PM. Submit all tutorial activities (in class + homework) associated from Week 7,8,10,11,12
as one ZIP file (Clearly demarcate the exercises as to which week they refer to) – due to the deadline, we anticipate
that no homework exercises will be provided in Week 12.
The reason for requesting submission as a ZIP file is that work done in the second half of semester will be primarily related to software wireframing so students will be requested to submit their tutorial work as a compressed
folder (such that the software files are exported to HTML files). Further submission details will be provided closer to
the deadline.
Exemplar:
Marking Criteria:
11

Criteria High Distinction Distinction Credit Pass Unsatisfactory
Discussion (50%) For each answer,
makes an original
case in own voice,
well supported by
re
sources/references
going beyond the
mainstream
literature AND by
presenting
reflective, analytical
and logical
arguments.
The student backed
up the answers with
some literature as
well.
Relevant points
presented, lists
both pros and cons,
but has difficulty in
making a case or
presenting a strong
argument beyond
general information
or without the use
of literature.
The student
attempted the
tutorials questions
with lack of depth
and knowledge.
The answers were
mostly very brief
and not reflective or
analytical
Any reasoning,
analysis or
self-reflection is
completely missing.
Relevance (30%) All aspects of the
intended question
are addressed AND
all answers are
relevant.
Some aspects (1-3)
are left unaddressed
overall but
whatever is
answered is mostly
correct.
Either some parts
of the requested
question are left
unaddressed or
some of the answers
are irrelevant.
Only half of the
tutorial exercises
are completed.
A signicant
portion of the
requested answers
are left unaddressed
such that the
student has
completely missed
the point of the
question.
Clarity/Presentation
(20%)
The given answer is
outstanding both
from a written and
visual perspective;
i.e. appropriate
details are provided,
language is clear
and where
appropriate images
are included.
The student showed
interest and
commitment in
learning the
materials and made
a concerned effort
to add a visual
element to the
presentation of the
tutorial workbook.
While in summary
the presentation is
acceptable, some
aspects are left
untreated such that
either little or no
textual/visual
information is
provided.
Did not attempt all
the tutorial
exercises.
A significant
portion of the
requested answers
are left unaddressed
such that the
student has
completely missed
the point of the
question.
No attempts have
been made to
organise the answer
to give a clear
message OR some
cut and pasted
information is
provided without
any
flow or
referencing.

12
2.5.3 Research Project A. Project Brief (10%) B. Low Fidelity Prototype Report (15%) C. High Fidelity
Prototype and Evaluation Methodology Presentation (25%)

Weight: 50%
Type of Collaboration: Individual
Due: See details for individual sub tasks
Submission: See details for individual sub tasks
Format: To design an interactive solution for a chosen problem area (where currently inefficacies
or inadequacies exist), such that the interactive solution must be either a mobile app OR
a tablet app OR a website.
Length: Part A – 750 words Part B – 1200 words Part C – 10 minutes presentation
Curriculum Mode: Applied Project
Threshold Detail: In order to pass the unit the students must submit sub-assessments 3A, 3B and 3C. In
addition, they must score 50% or higher in 3B and 50% or higher in 3C.

General Project Instructions
The goal of this individual project based activity is to provide you with hands-on experience of completing all
the phases of a HCI Project (where a HCI project is defined as an interactive solution through which a computer
or a machine and a user interact). These include: idea generation, conceptualisation, design, implementation and
evaluation.
The HCI Project (components) is divided into 3 assessments:
– 3A Project Brief worth 10%,
– 3B Low Fidelity Prototype Report worth 15%
– 3C High Fidelity Prototype and Evaluation Methodology Presentation worth 25%.
The goal of the project as a whole is as follows:
To design an interactive solution for a chosen problem area (where currently inefficacies or inadequacies exist),
such that the interactive solution must be either a mobile app OR a tablet app OR a website.
Initially you will choose a topic for the project and work on that throughout the semester for all the assessments. The
final goal of the project is to present a proof of concept hi-fidelity interactive prototype; which may be non-functional
in the true sense and ideally comprising of a series of software wireframes. Ensure that your choice of topic is not too
minimalistic in nature as for the assessments you will require at least three features/scenarios; where a scenario will
be defined as the point of when a user initiates an action to the point when the user is (un)successful in completing
the action.
Choosing your topic
At the start of the semester you will have to choose a topic.
You will have some freedom in choosing the problem area of your topic. It could be related to your daily life
at home, work, university, etc. You may decide to address the research problem by improving the current interactive
solution that is in place or coming up with a completely new solution.
Example Topics
Here are some sample topics to guide you accordingly:
1.An Fun and Stimulating Educational Interface to teach English for Young Children whose first language is not
English
2.A 3D visualisation tool to simulate buying furniture at IKEA
3.A single student app that integrates all student apps in one
4.A mobile app that translates teenage slang in received messages and emails for the elderly
5.An Interface that tracks energy usage at the home and provides alerts, suggestions
6.An Interface that tracks the medicine intake of patients at home
After you have selected your topic you will further research on the idea and proceed with developing both low and
hi-fidelity prototypes for your intended system.
The three assessments that together form the HCI project are now described in detail hereunder.
Assessment 3A: Project Brief
Relevant Details
13

Weighting 10%
Submission Online via Turn It In- (Email submissions will be discarded). A cover
sheet is not mandatory.
Format Approx 1200 Words in the SIGCHI Conference Format/Template
Type Individual
Deadline Sunday March 31 Midnight on Turnitin

Instructions
The goal of this project brief report is to present your topic, the rationale and motivation of choosing your topic and
to relate its importance with relevant HCI literature. You will also need to benchmark your proposed idea/concept
by comparing it against 3 existing commercial applications that are similar. The main purpose of this assessment
is to provide feedback to you on your chosen topic so that you may address any concerns for the remaining two
assessments. You are strongly recommended to use this feedback to keep the project on track and improve your
subsequent submission of other assessments in the unit.
The project brief report must be written and formatted using the SIGCHI conference template (which will be provided
on vUWS). You must follow the SIGCHI template completely and meticulously. Therefore, all formatting must be
according to the template. The best way to manage that would be to replace the text in the template with your
own text. After you have written all your content, remove text that is leftover from the template. The content (not
formatting!) of the headings, subheadings are somewhat your choice and the suggested headings below are a good
starting point.
The required length of the report is approximately 1200 words; excluding the bibliography section. There is no
threshold associated with this first assessment.
The following subsections/subheadings must be included in the project brief report:
1.Introduction and Motivation: introducing your topic and problem; providing a context for your topic/problem;
justifying the choice of the topic/problem and highlighting the importance of the topic/problem.
2.Literature Review or also known as Related Work Section: Linking your chosen topic and its importance by showcasing what other HCI researchers have done in similar areas and if any gaps exist. A minimum of three relevant
academic articles must be cited. A sample literature review document will be provided which will clarify tips and
techniques on how to approach a literature review (such as starting from the general themes and drilling down to
the specifics). In this assessment the literature review can be about three short paragraphs (approximately 300-500
words).
3. Benchmark Design: Benchmark your proposed idea/concept by comparing it against 3 existing applications that
are similar (either iOS or Android). Clearly state at least one issue with each of the existing apps (conceptual or
interface/UI related). Give more details than hard for user to navigate, etc.”. Discuss pros and cons and how your
idea advances the app, web or system market in comparison to the existing 3 applications.
4.Design Statement: One line design statement describing what you will attempt to do.
5.Personas: Present two personas (i.e. major stakeholders) of your interactive solution. You can present the two
personas as text or visually or in a tabular format.
6.Conclusion and Future Work: A short paragraph on the way forward.
7.Bibliography: listing all references using the Harvard referencing style. Further instructions on how to use this
style can be found at: http://library.westernsydney.edu.au/main/sites/default/files/pdf/cite Harvard.pdf
Resources Provided
1. Relevant Literature will be provided; including state of the art and pioneering articles from the HCI/CHI domain area
2. Sample Document on how to conduct a literature review
3. Exemplars of concise literature review
4. End Note style details: we will discuss End Note in the lectures/tutorials
Marking Criteria

Criteria HD D C P F
Novelty of the Idea/
Design
Statement20%
The idea presented is
completely novel and
with the aid of
analysing related
literature it is clearly
evident that such a
gap exists in HCI
research.
The idea makes some
major contributions
to existing design but
it is not completely
novel
OR the idea was not
properly researched
Variants of the idea
can be seen to exist
in HCI literature or
commercial
applications.
The student has
made some minor
contributions to
existing design.
Very little attempt is
made to improve/add
to existing designs. It
only makes very little
contribution.
Design statement is
missing or requires
major improvements
The approach taken
to solve the problem
domain and the idea
itself has been
implemented several
times by other
developers or
researchers. Design
statement is missing
or very poor.

14

Criteria HD D C P F
Practicability and
Motivation of the
idea
20%
The motivation and
rationale for choosing
the topic is clearly
articulated; backed
up by references,
statistics, figures,
data and even
personal experiences.
Some parts of the
project is linked to
the literature and
backed up by
references and
graphical texts.
However, it requires
some minor
improvements to be
made more practical.
The rationale can
also be improved
The topic idea is
loosely motivated; i.e.
by linking with
personal experiences
but not literature or
vice versa. Some
aspect of the idea can
be made practical.
and/or The idea
makes unrealistic
assumptions
Only part of the idea
is practical. It
requires significant
improvements.
The rationale for
choosing the topic is
missing or unclear
The motivation for
the chosen topic is
completely
unaddressed.
Related
Work/Literature
Review/Benchmark
Design
40%
A wide range of
recent and state of
theart references
(more than three) are
discussed and
analysed and not just
paraphrased. Clear
links are presented
with chosen topic and
gaps in previous work
are identified. Range
of references chosen
are recent and
emergent from
authentic HCI
sources. The
proposed application
is well benchmarked
and compared against
three existing
applications.
A wide range of
recent and state of
art references (at
least three) are
discussed and
analysed and not just
paraphrased. The
benchmark design
and the range of
references chosen can
be improved i.e.
using more recent
references or citing
references from
journal papers.
A decent range of
references and
benchmark are
presented with some
links to chosen topic
but information is
mostly paraphrased
and own reflections
and analysis is
missing.
At least two
academic references
are presented and two
existing applications
were benchmarked.
The student has
mostly copied and
pasted the
information from the
references OR the
choice of references
requires some major
improvements in
terms of relevance
Students have merely
copy pasted
information from the
chosen references OR
the choice of
references is
completely invalid in
terms of relevance or
authenticity. The
proposed application
was not benchmarked
against existing
applications or it is
invalid in terms of
relevance.
Personas/
Conclusion
5%
The choice of
personas is well
thought out and the
range of stakeholders
is directly linked to
the motivation of the
topic OR the choice
of personas reflects
the diversity in the
range of users.
Two personas are
presented and are of
good choice but the
motivation is not
clear or can be
improved
The two personas
presented while
relevant are very
similar OR
personas description
does not convey the
message.
Only one personasis
found. Only one of
the presented
personas is valid. The
other one is missing
or requires major
improvements
The personas are
completely irrelevant
to the nature of the
topic chosen.
Clarity and
Presentation in the
Report
15%
The report is
outstanding both
from a written and
visual perspective;
Referencing follows
the stated norms and
conventions; language
(grammatical and
otherwise) is clear
and where
appropriate images
are included.
Presentation and
format are good.
there are minor issues
that can be fixed
and/or improved i.e.
image captions,
consistency in
paragraph spacing
and the like
While in summary the
presentation is
acceptable, some
aspects are left
untreated such that
either little or no
textual/visual
information is
provided OR the text
is compromised by
language and
grammar errors.
Some attempt are
made to use the
provided template but
there are numerous
issues with
formatting, style,
language use and
grammar errors
Students have not
made any attempt to
organise the report to
give a clear message
OR some cut and
pasted information is
provided without any
flow or referencing.

Assessment 3B: Low-Fidelity (Design Concept) Report
Relevant Details

Weighting 15%
Submission Online on Turnitin (Please do not email your submissions). A cover sheet
is not mandatory.
Format Approx 1250 Words in the SIGCHI Conference Format/Template
(excluding appendix)
Type Individual
Deadline Sunday April 28 midnight on Turnitin

Instructions
In this report you will present your initial design ideas of how the interface that addresses your chosen topic should
look like and behave using paper wireframes only. Please use the templates for paper wireframes as provided on
vUWS and as discussed in the lecture and tutorials. All paper wireframes must be hand sketched and annotated
extensively; use of software is not allowed to enhance the sketches.
The low-fidelity prototype report must be written and formatted using the SIGCHI conference template (which will
be provided on vUWS). You must follow the SIGCHI template completely and meticulously. Therefore, all formatting
must be according to the template. The best way to manage that would be to replace the text in the template with
your own text. After you have written all your content, remove text that is leftover from the template. The content
(not formatting!) of the headings, subheadings are somewhat your choice and the suggested headings below are a
good starting point.
15
The required length of the report is approximately 1250 words; excluding the bibliography section. The wireframes
can be included in the appendix. Please scan the paper wireframes and then insert into the report; do not take a
picture with your smart phone camera as that will reduce the quality of the image when inserted in the document!
A threshold pass mark of 50% is associated with this assessment.
The following subsections must be included in the low-fidelity prototype report:
1. Introduction: Brief recap of your chosen topic and its motivation.
2. Scenario Description: Clearly highlight and then briefly describe 3 interaction scenarios within your chosen topic.
As stated prior, a scenario will typically be one feature of your system. Showcase the scenario description by employing
one of the following techniques: use cases, storyboards or task analysis. Feel free to use any one of the 3 but not
more than one mentioned visual techniques to represent each of the scenarios. So for example Scenario 1 can be
represented by Task Analysis, Scenario 2 by storyboards, Scenario 3 by Use cases OR Scenario 1 can be represented
by Task Analysis, Scenario 2 by Task Analysis, Scenario 3 also by Task Analysis and so on any combination thereof.
Also each scenario must be explained through text and through one visual technique as mentioned above.
3. Design Conceptualisation: For each of the 3 scenarios present your paper wireframes (each scenario can be a
subheading for the sake of readability and clarity). Also clearly indicate any user actions that result in traversing the
wireframes and describe the layout and design of the interface. Some of the wireframes will be identical (such as the
home page or home screen); feel free to include them once in the report and refer to them from thereon in. In this
section, feel free to include any wireframes/design choices that were rejected. Indicate why! Moreover, briefly state
what process or method (i.e. brainstorming, research, iterative etc..) you followed to come up with the design ideas
before you begin to talk about the ideas in detail. IMPORTANT: It is mandatory at the end to include at least 10
unique wireframes in total across the 3 scenarios (not each) to attain a higher mark. Each screenshot counts as 1
wireframe. So some templates which have three iPhones across them will count as 3 wireframes. Please stick to one
platform (web or mobile or tablet); depictions of multi platform screenshots of the same scenarios will not satisfy the
10 wireframe benchmark. Please note that it is not just the quantity of wireframes but also their quality that the
marking criteria will focus on.
4. Design Rationale: Briefly analyse your design choices and highlight the rationale of them by linking them to
prior HCI literature or design guidelines/conventions as discussed in the lectures. Clearly add references to any such
linkage. Random choices of design decisions without rationale will be penalized. Feel free to refer/cite to the content
discussed in the lectures/video snippets. In the first instance, can you please attempt to find the original source of
the guideline (Normans books, HCI book by Alan Dix, etc). If you are unable to pinpoint the exact reference, you
can refer to thelecture slides using the following category from Endnotes: ”Personal Communication”. See Lecture
(unpublished)/Personal Communication category on Page 12 in the UWS Harvard Style Sheet (for those who are
not using Endnotes). In the Design Rationale section, you are encouraged to cite and go beyond articles that will
beuploaded on vUWS and information in the lectures. Remember to look for domain-specific articles.
5. Conclusion and Future Work: A short paragraph on how you see the prospect of designing software based wireframes for your topic.
6. Bibliography: listing all references using the Harvard referencing style. Further instructions on how to use this
style can be found at: http://library.westernsydney.edu.au/main/sites/default/files/pdf/cite Harvard.pdf
Resources Provided
1. Sample paper wireframes will be provided on vUWS and discussed in lectures and tutorials
2. Sample text/writeup of scenario description, design conceptualisation and design rationale
Marking Criteria

Criteria HD D C P F
Scenario
Description
15%
A minimum of three
distinct
scenarios are
presented and
clearly explained by
means of
an accurate
representation of
one of the scenario
description
techniques. Scenarios
presented
are detailed and
involve several
interaction steps.
At least two out of
the three presented
scenarios are properly
explained by means of
one of the scenario
description
Techniques.
At least one scenario
or all, overall, the
scenarios requires
some minor
improvements i.e.
more interactions
steps.
The Scenarios are
described in
some detail but the
representations are
lacking in
correctness or are too
abstract
OR vice versa.
Only two scenarios
presented or not all 3
presented scenarios
are correct AND/OR
their representations
are too abstract
Scenario description
is
inadequate,
representations in
accurate and in
general
scenarios depicted are
low-level
such as
Login/Register User.

16

Criteria HD D C P F
Scenario Design
50%
A minimum of 10
unique
interaction
wireframes are
presented across the
chosen
three scenarios AND
Details in
interaction design are
clearly
articulated and
visually implied
AND chosen design
ideas are
related to rejected
design ideas
AND templates
utilised are as
required AND the
look and feel
of the
interfaces/wireframes
is
consistent (i.e. usage
of logos,
colour schemes, size
of
windows/buttons/forms
AND
annotations are
added upon the
wireframes indicating
user
interactions AND the
general
quality of sketching
and design
is exemplary. It is
expected that the
uniqueness of the
wireframes extends to
the interaction tech
niques/styles/design
choices and not just
simply the content.
)
A minimum of 10
unique interaction
wireframes are
presented across the
chosen three
scenarios AND
Details in interaction
design are clearly
articulated and
visually implied.
However, some
wireframes require
some minor
improvement for
example: the chosen
design ideas were not
related to rejected
design ideas or the
general quality of
sketching and design
is not exemplary or
enough
The number of
unique
interaction
wireframes is less
than 10 but more
than 5 OR
(The number of
unique wireframes are
10 or more in number
but details in
interaction design are
scattered
inconsistently AND
minor attempts have
been made
to render some
consistency to
the drawings AND
interaction/design
choices are not
justified or self
explanatory).
Only the bare
minimum of 5
wireframes are
presented OR the
number of wireframes
are more than 5 but
there is serious
deficiency in their
quality
The requirement of
at least 5
unique wireframes
and three
scenarios is not
fulfilled and the
general quality of the
interaction details is
poor,
rough, not neat and
unsatisfactory.
Design Rationale/
Conclusion
20%
A wide range of
recent and state
of art references are
associated
with design choices.
Linkages
are also established
via
interaction design
guidelines,
conventions and
norms.
A wide range of
recent and state of
art references are
associated with
design choices.
Overall this section
requires some minor
improvements i.e.
HCI design guidelines
should have been
referred when
discussing design
choices.
Some but not all
design choices
are backed up with
known
methodologies and
conventions or
References are just
being used as text
filler.
Most if not all design
choices
have been randomly
arrived
upon.
This section is
missing.
Clarity and
Presentation in
Report
15%
The report is
outstanding both
from a written and
visual perspective;
Referencing follows
the stated norms and
conventions; language
(grammatical and
otherwise) is clear
and where
appropriate images
are included.
The report is very
good both from a
written and visual
perspective;
referencing follows
the stated norms and
conventions; requires
only some minor
improvement
The template is
followed, wireframes
are clear and well
captioned. However,
the overall
presentation of the
report requires
improvement e.g.
inconsistent font
family/size, text
alignment etc.
While in summary the
presentation is
acceptable, some
aspects are left
untreated such that
either little or no
textual/visual
information is
provided OR the text
is compromised by
language and
grammar errors.
No attempts have
been madeto organise
the report to give a
clear message OR
some cut and pasted
information is
provided without any
flow or referencing.

Assessment 3C: High-Fidelity Prototype and Evaluation Methodology Presentation
Relevant Details

Weighting 25%
Submission Online on vUWS and Presented in class (Presentation Schedule TBA). A
cover sheet is not mandatory.
Format 10 minutes presentation
Type Individual
Deadline Sunday May 26 midnight on vUWS; presented in your tutorial in Week 13
or 14 as scheduled by your tutor

17
Instructions
This assessment comprises of two integral parts submitted as an oral presentation. Firstly; you must deliver a
demo of the front end; i.e. therefore without necessarily a back-end of your hi-fidelity prototype and secondly; you
must deliver an evaluation plan of how you would conduct an evaluation of your prototype given you had the right
resources, i.e. time and ethics clearances. You have freedom in choosing the software/tool for your prototype but all
choices must be clearly articulated, introduced explained and justified in the presentation. Similarly you must also justify your evaluation plan, its structure, data collection instruments employed, methods chosen, choice of participants,
etc. The range of software tools that can be employed for building the hi-fidelity prototype include any wireframing
software as discussed in the lectures or tutorials (Visio, Balsamiq, Just in Mind Pro, etc) or HTML 5/Phone Gap.
Please discuss your options of particular tools with your tutor in advance to get a formal approval. However Just in
mind will be the most discussed and encouraged software of choice. Please note that the professional version of Just
in mind comes with a 30 day free license period. SCEM computers will have the Just in mind professional version
pre-installed.
The presentation files are due for submission online on vUWS on or before midnight of Sunday May 26. You will be
informed regarding the exact submission instructions with regards to your project files (exporting to a friendly format
will be preferred).
Your tutor will inform you at the start of the semester of your allocated date and time for the presentation in Week
13 or 14.
The presentation must be delivered strictly within the time limit of 10 minutes.
A threshold pass mark of 50% is associated with this assessment.
The following slides structure is encouraged to be adopted for your presentation:
1. Slide 1: Title, your Name
2. Slide 2: Design statement and any changes to your scope/project idea
3. Slide 3-6: Implementation Details followed by Live Demo. Initially, you must devote some time in the presentation to motivate the choice of tools utilised (describe the tools and its features as well!) and the process
to create your prototype. Your prototype will be evaluated as a front end application, i.e. on the aesthetics,
the possibilities of user interaction, ease of use, usability, consistency, and all other similar HCI and interface
design principles as discussed in the lectures. Feel free to remind the audience of the rationale of any design
decision. After discussing all the details of the prototype you will be required to demo it by running the application/website/interface. Your prototype demo can be run as:1) externally from powerpoint, so minimise
Powerpoint and open the wireframing software (just in mind, etc) and run the demo or as a video using any
screen capture software.Therefore, the demo is ”separate” from the Slides.The demo must traverse through
and showcase the 3 scenarios as discussed in the Assessment 2B. Ensure that all technical issues are taken care
of prior to the beginning of the presentation by executing a dummy run on the presentation machine.
4. Slide 7-9: Evaluation In this section of the presentation you will be expected to clearly outline your evaluation
plan. Please spend some time thinking on how you wish to prepare for the evaluation and what the protocol
would be. For example you need to think about the choice of the evaluation method, the choice of the
evaluation instrument (questionnaires, interviews, focus groups), the tasks that the users are required to do
(how many tasks, how do you measure task success-when a particular screen is seen or message is generated?),
the exact protocol of the evaluation (welcome, introduction, exploration phase-i.e. playing around with the
system, evaluation phase, filling in the questionnaire, etc), etc. In most cases your evaluation instrument
(questionnaire, etc) will be quite elaborate therefore only summarise the main and key elements from it, do
not paste the whole questionnaire on your slides. In addition, try to formulate what the goal of the evaluation
is in your opinion, is it only to get feedback or to measure other aspects such as efficiency and usability. You
might also want to think about comparing your system/product/interface against other similar off the shelf
products/interfaces/systems and determine how well it is rated in comparison.
5. Slide 10: Limitations of your design concept/interface/Conclusion
Please note that the professional version of Just in mind comes with a 30 day free license period. SCEM computers will have the Just in mind professional version pre-installed. Also, Just in mind has a version conflict, best is to
verify which version is installed in SCEM labs and install the identical same version on your laptops. Do this in Week 9.
Marking Criteria
18

Criteria HD D C P F
Hi-fi Prototype
60%
The student presents
an
exemplary front end
of a
prototype that is
demonstrated with
utmost clarity; follows
all
discussed HCI
principles and
guidelines; showcases
novelty;
choice of software
tool is
comprehensively
discussed and
justified;
thedemonstration
showcases
three scenarios as
indicated
earlier and design is
aesthetic
and professional.
Three scenario are
presented. The
student presents an
exemplar y front end
of a prototype that is
demoed with good
clarity; follows some
of the discussed HCI
principles and
guidelines. Only
minor improvement
are required, such as
justifications are
missing
Demo did not show
three scenarios OR
one or more scenarios
require improvement.
Overall, student
presented an
acceptable exemplary
front end of their
prototype
The prototype is in
general
within an acceptable
level of
design and aesthetic
quality;
however the choice of
software
tool is not fully
advocated for or
discussed OR vice
versa OR not
all three scenarios are
presented.
The prototype is very
minimalistic in
nature; either
negates HCI and
interaction
design principles OR
simply
does not follow them.
No
rationale or process
description
is given of the choice
of the
software tool to
prototype the
system.
Evaluation 25% Rigorous and
comprehensive
evaluation
methodology,
backed up with logic
as to why
the chosen methods
are
appropriate and also
complete
details are presented
with
respect to how the
evaluation
would be conducted;
such that
it is easily replicable
by another
HCI researcher or
practitioner.
comprehensive
evaluation
methodology, backed
up with logic as to
why the chosen
methods are
appropriate and also
complete details are
presented with
respect to how the
evaluation would be
conducted. Some
minor improvements
are required so the
research can be
replicable by other
researchers
The evaluation
methodology is
in general
well-presented but
misses out on only
1or 2 ofthe
majoraspects
such as the rationale
of the
choice of method;
going with
the popular consensus
of using
a questionnaire
survey without
just cause; OR some
details are
missing making it
impossible
for another researcher
to
replicate the
evaluation plan.
Satisfactory work.
The evaluation
methodology can be
improved.
Theevaluation
summarydid not
follow several of the
asepcts within the
template properly and
as such some details
are missing i.e. the
number of
participants,
collecting informed
consent from users
etc.
OR some details are
missing making it
impossible for another
researcher to replicate
the evaluation plan
Weak evaluation
methodology
with errors in choice
of
evaluation method
with little or
no reflection on the
choice of
research method
chosen, as to
almost appearing a
random
choice.
Presentation Layout
and Communication
Skills 15%
The student presents
an
engaging
presentation, with
excellent and well
prepared
verbal delivery,
almost
professional slides
that adhere
to high quality of
presenting
(i.e. appropriate
colour schemes,
use of visuals, media)
and with
a template that is
designed to be
relevant to the topic
of choice.
The student presents
an engaging
presentation, with
good and well
prepared verbal
delivery. minor
improvements are
required such as the
use of graphics or
visuals
Makesseveral design
errors and
communication errors
in the
presentation but is an
overall engaging
presentation.
Acceptable
presentation,
thestudent often
reads from notes, did
not engage the
audience and was
simply reading from
the slides. Overall,
quality of the slides
require some major
improvements e.g.
the colour scheme.
Makes many design
errors e.g.
too much text,
unreadable text,
too many bullet
points, no
images, too many
images, use
of unrelated images,
poor
choice of colour
schemes,
inconsistent format,
lack of
contrast, poor choice
of
background image(s).
In
addition, makes many
communication errors
e.g.
mumbles, speaks too
quickly,
clearly not prepared,
doesnt
look at audience,
reads from
text, has hands in
pockets, turns
back on audience
while
speaking etc.

Exemplar:
19
20
2.5.4 Literature Review Report

Weight: 20%
Type of Collaboration: Individual
Due: Sunday midnight May 19 on Turnitin
Submission: Turnitin (Please do not email your submissions. Submissions sent by email will be
disregarded and not marked. A cover sheet is not mandatory.)
Format: PDF of 1500 – 2000 Words
Length: 1500-2000 words
Curriculum Mode: Literature Review

Instructions:
This literature review report will be separate to the main project assessment. In this report each student will be
provided with a research area in HCI by the unit coordinator.
The student will then have to conduct research on the topic and present a literature review document and how to
follow the methodology of a systematic review. Proper training, guidelines and assistance will be provided to the
students in how to write a literature review. Clear differences between annotated bibliography and literature review
will be explained and it will be expected that the student delivers a report including critical and analytical synthesis.
It is expected that the student will employ a large range of references of academic nature (30 and beyond). It will also
be expected that the student consult with top tier journals and conferences in the specific area and HCI in general.
The student will be provided with a list of research topics by Week 3, allowing gradual progress on the assessment.
Sample topics or research area include: Cross-Cultural studies in HCI, the use of mobile phones to support users
with impairment, User perception of online educational tools,an overview of persuasive technology for health and well
being,etc. It is noted that these topics will be highly specific in nature, allowing the student to focus on a particular
aspect of the literature review.
Resources:
How to conduct a literature review
Systematic review technical report Online search strategies
Marking Criteria:

Criteria High Distinction Distinction Credit Pass Unsatisfactory
Range
ofReferences15%
A wide range of
references are
employed across top
tier conferences and
journals in HCI.
Moreover, any
theoretical concepts
are underpinned on
established
frameworks in HCI
(even if they are from
years gone by).
A wide range of
references but missing
1-2 key references or
student has cited
from not reputable
academic sources.
A wide range of
references are used
but either most cited
and well established
or state of the art
references are missing
Bare minimum
references are used or
most of the
references are from
non-academic
sources.
Several important
and key references are
missing and the
student employs only
a minimal range of
references
Thematic
Synthesis55%
A wide range of
academic sources are
utilised, clear links are
shown to the topic,
gaps are identified
and linked back to
the topic. Literature
Review is presented
in themes and not as
an annotated
bibliography.
The thematic analysis
is well presented but
apparently some
themes are unlinked
or an overarching
general schema is
absent.
A wide range of
academic references
are presented but
they are notholistical
lyconnected to each
other or vice versa
The thematic section
of the literature
review is merely a
copy paste exercise
from the sources.
Only a fewreferences
are cited (mostly non
academic) and
anoverall synthesis is
absent
Clarity &Presentation
inReport 30%
The report is
outstanding both
from a written and
visual perspective;
Referencing follows
the stated norms and
conventions; lan
guage(grammatical
and otherwise) is
clear and where
appropriate images
are included.
The report has minor
presentation defects
which could be easily
fixed in a limited
amount of time.
While in summary the
presentation is
acceptable, some
aspects are left
untreated such that
either little or no
textual/visual
information is
provided OR the text
is compromised by
language and
grammar errors.
The article requires
effort to understand
and read and includes
minimum
information.
Students have not
made any attempt to
organise the report to
give a clear message
OR some cut
andpasted
information is
provided without any
flow or referencing.

Exemplar:
21
22
2.6 General Submission Requirements
Submission
– All assignments must be submitted by the specified due date and time.
– Complete your assignment and follow the individual assessment item instructions on how to submit. You must
keep a copy of all assignments submitted for marking.
Turnitin
– The Turnitin plagiarism prevention system may be used within this unit. Turnitin is accessed via logging into
vUWS for the unit. If Turnitin is being used with this unit, this means that your assignments have to be
submitted through the Turnitin system. Turnitin from iParadigms is a web-based text-matching software that
identifies and reports on similarities between documents. It is also widely utilised as a tool to improve academic
writing skills. Turnitin compares electronically submitted papers against the following:
– Current and archived web: Turnitin currently contains over 24 billion web pages including archived pages
– Student papers: including Western Sydney University student submissions since 2007
– Scholarly literature: Turnitin has partnered with leading content publishers, including library databases,
text-book publishers, digital reference collections and subscription-based publications (e.g. Gale, Proquest, Emerald and Sage)
– Turnitin is used by over 30 universities in Australia and is increasingly seen as an industry standard. It is
an important tool to assist students with their academic writing by promoting awareness of plagiarism.By
submitting your assignment to Turnitin you will be certifying that:
– I hold a copy of this assignment if the original is lost or damaged
– No part of this assignment has been copied from any other student’s work or from any other source except
where due acknowledgement is made in the assignment
– No part of the assignment has been written for me by any other person/s
– I have complied with the specified word length for this assignment
– I am aware that this work may be reproduced and submitted to plagiarism detection software programs for
the purpose of detecting possible plagiarism (which may retain a copy on its database for future plagiarism
checking).
Self-Plagiarising
– You are to ensure that no part of any submitted assignment for this unit or product has been submitted by
yourself in another (previous or current) assessment from any unit, except where appropriately referenced, and
with prior permission form the Lecturer/Tutor/Unit Co-ordinator of this unit.
Late Submission
– If you submit a late assessment, without receiving approval for an extension of time, (see next item), you will
be penalised by 10% per day for up to 10 days. In other words, marks equal to 10% of the assignment’s weight
will be deducted from the mark awarded.
– For example, if the highest mark possible is 50, 5 marks will be deducted from your awarded mark for each late
day.
– Saturday and Sunday are counted as one calendar day each.
– Assessments will not be accepted after the marked assessment task has been returned to students.
– This is consistent with Clause 51 of the Western Sydney University’s Assessment Policy – Criteria and StandardsBased Assessment.
Extension of Due Date for Submission
Extensions are only granted in exceptional circumstances. To apply for an extension of time, locate an application
form via the Western Sydney University homepage or copy the following link:
https://www.westernsydney.edu.au/currentstudents/current students/forms
Application forms must be submitted to the Unit Coordinator/Convenor. Requests for extension should be made as
early as possible and submitted within policy deadlines. Appropriate, supporting documentation must be submitted
with the application. An application for an extension does not automatically mean that an extension will be granted.
Assessments will not be accepted after the marked assessment task has been returned to students.
Resubmission Resubmission of assessment items will not normally be granted if requested.
23
Application for Special Consideration
It is strongly recommended that you attend all scheduled learning activities to support your learning. If you have
suffered misadventure, illness, or you have experienced exceptional circumstances that have prevented your attendance
at class or your completion and submission of assessment tasks, you may need to apply for Special Consideration via the
Western Sydney University website. http://www.westernsydney.edu.au/currentstudents/current students/services
and facilities/special consideration2 or the Student Centre/Sydney City Campus Reception. Special Consideration is
not automatically granted. It is your responsibility to ensure that any missed content has been covered. Your lecturer
will give you more information on how this must be done.
24
3 Teaching and Learning Activities

Weeks Topic Lecture Tutorial Instructions Assessments Due
Week 1
04-03-2019
Introduction to the Unit,
Introduction to HCI,
Introduction to the Learning
Guide and assessments
Yes – Face to Face No Please refer to vUWS site for
associated online content such
as video snippets, research
articles, assessment templates,
slides, etc.
Week 2
11-03-2019
The Human: Understanding
Users, Normans Design
Principles and Mental Models.
Online Yes Please refer to vUWS site for
associated online content such
as video snippets, research
articles, assessment templates,
slides, etc.
– TUTORIAL WORKBOOK
(IN-CLASS)
– TUTORIAL WORKBOOK
(HOMEWORK)
Week 3
18-03-2019
Conducting Research in HCI,
Referencing and the use of End
Note; Formulating research
problem, brainstorming,
finalising your design statement
Yes – Face to Face Yes Please refer to vUWS site for
associated online content such
as video snippets, research
articles, assessment templates,
slides, etc.
– TUTORIAL WORKBOOK
(IN-CLASS)
– TUTORIAL WORKBOOK
(HOMEWORK)

25

Weeks Topic Lecture Tutorial Instructions Assessments Due
Week 4
25-03-2019
Understanding the H and C in
HCI
Online Yes Assessment 2A due on Sunday
March 19 midnight on Turnitin
– TUTORIAL WORKBOOK
(IN-CLASS)
– TUTORIAL WORKBOOK
(HOMEWORK)
– Research Project A. Project
Brief (10%) B. Low Fidelity
Prototype Report (15%) C.
High Fidelity Prototype and
Evaluation Methodology
Presentation (25%)
Week 5
01-04-2019
User Research, User
Requirements Elicitation
Online Yes Please refer to vUWS site for
associated online content such
as video snippets, research
articles, assessment templates,
slides, etc.
– TUTORIAL WORKBOOK
(IN-CLASS)
– TUTORIAL WORKBOOK
(HOMEWORK)
Week 6
08-04-2019
Interaction/Interface Guidelines,
Prototyping/Paper Wireframing
(and a discussion of Assessment
2 B)
Yes – Face to Face Yes Please refer to vUWS site for
associated online content such
as video snippets, research
articles, assessment templates,
slides, etc.
– TUTORIAL WORKBOOK
(IN-CLASS)
– TUTORIAL WORKBOOK
(HOMEWORK)
Week 7
15-04-2019
User-centered Design Online Yes Assessment 2B due on Sunday
midnight April 9
– TUTORIAL WORKBOOK
(IN-CLASS)
– TUTORIAL WORKBOOK
(HOMEWORK)

26

Weeks Topic Lecture Tutorial Instructions Assessments Due
Week 8
22-04-2019
Interaction Design (continued)
and Design Heuristics
Online No tutorials in week 8 – TUTORIAL WORKBOOK
(IN-CLASS)
– TUTORIAL WORKBOOK
(HOMEWORK)
– Research Project A. Project
Brief (10%) B. Low Fidelity
Prototype Report (15%) C.
High Fidelity Prototype and
Evaluation Methodology
Presentation (25%)
Week 9
29-04-2019
Week 10
06-05-2019
Software Wireframing, and a
discussion on Assessment 2C
Yes – Face to Face No tutorial on Tuesday due to
ANZAC day
Please refer to vUWS site for
associated online content such
as video snippets, research
articles, assessment templates,
slides, etc.
– TUTORIAL WORKBOOK
(IN-CLASS)
– TUTORIAL WORKBOOK
(HOMEWORK)
Week 11
13-05-2019
Software Wireframing,
Accessibility and Design, Novel
topics in HCI and Usability
Evaluation
Online Yes Assessment 3 due on Sunday
midnight May 7
– TUTORIAL WORKBOOK
(IN-CLASS)
– TUTORIAL WORKBOOK
(HOMEWORK)

27

Weeks Topic Lecture Tutorial Instructions Assessments Due
Week 12
20-05-2019
Evaluation Methodologies and a
final discussion on Assessment
2C
Yes – Face to Face Yes Please refer to vUWS site for
associated online content such
as video snippets, research
articles, assessment templates,
slides, etc.
– TUTORIAL WORKBOOK
(IN-CLASS)
– TUTORIAL WORKBOOK
(HOMEWORK)
– Research Project A. Project
Brief (10%) B. Low Fidelity
Prototype Report (15%) C.
High Fidelity Prototype and
Evaluation Methodology
Presentation (25%)
Week 13
27-05-2019
Presentations 2C Scheduled No Yes – Tutorials will run as
normal to accommodate final
presentations – Assessment 2C
Assessment 2C Slides must be
submitted online by Sunday
midnight May 14. Your
presentation will be scheduled in
your respective Tutorial in Week
13 or Week 14. Please contact
your tutor for further assistance.
Week 14
03-06-2019
Presentations 2C Scheduled No Yes – Tutorials will run as
normal to accommodate final
presentations – Assessment 2C
Your presentation will be
scheduled in your respective
Tutorial in Week 13 or Week 14.
Please contact your tutor for
further assistance.
– Literature Review Report
Week 15
10-06-2019
Week 16
17-06-2019
Week 17
24-06-2019

The above timetable should be used as a guide only, as it is subject to change. Students will be advised of any changes as they become known on the unit’s vUWS site.
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4 Learning Resources
4.1 Recommended Readings
Essential Reading
– Dix, A. (2004). Human-computer interaction. New York: Pearson/Prentice-Hall.
Additional Reading
– Barnum, C. M. (2011). Usability testing essentials: ready, set– test. Burlington, MA: Morgan Kaufmann
Publishers.
– Bednyi, G. Z., & Karwowski, W. (2011). Human-computer interaction and operators’ performance: optimizing
work design with activity theory. Boca Raton, FL: CRC Press
– Bowles, C., & Box, J. (2011). Undercover user experience: learn how to do great UX work with tiny budgets,
no time, and limited support. Berkeley, Calif: New Riders.
– Cheok, A. D. (2010). Art and Technology of Entertainment Computing and Communication: Advances in
Interactive New Media for Entertainment Computing. London: Springer-Verlag London Limited.
– Ensslin, A. & Muse, E. J. (2011). Creating second lives: community, identity, and spatiality as constructions
of the virtual (Vol. 8.). New York: Routledge.
– Ginsburg, S. (2011). Designing the iPhone user experience: a user-centered approach to sketching and prototyping iPhone apps. Upper Saddle River, NJ: Addison-Wesley.
– Leavitt, M. O., Shneiderman, B. (2006). Research-based web design & usability guidelines. United States.
– Marcus, A., Roibas, A. C. & Sala, R. (2010). Mobile TV: Customizing Content and Experience: Mobile
Storytelling, Creation and Sharing. London: Springer-Verlag London.
– Rogers, Y., Sharp, H., & Preece, J. (2011). Interaction design: beyond human-computer interaction. Chichester: Wiley.
– Tidwell, J. (2011). Designing interfaces. Sebastopol, CA: O’Reilly.
29